The Japanese term is "Dash Fighter", and uses the prime symbol (') instead of an epsilon. The term is used to determine which characters are grouped together on the character selection screen when the corresponding menu option is enabled, and also forces such characters to share the same fighter numbers with an appended epsilon (ε). Ultimate introduces the term " Echo Fighter" to refer to certain clones. For example, Luigi’s status as any type of clone post- Brawl was a subject of heavy debate before the term “pseudo-clone” was accepted. However, it is debatable at what point a character who was once a clone is no longer a clone, or even which specific category some characters may fall into. Some use the term Luigification for when a character is separated from their parent and forms their own identity, as Luigi has done in both his home series and the Smash Bros. It is not uncommon for a cloned character to receive further differentiating changes in later games, thus making them less of a clone. Wolf since Brawl and Luigi since Ultimate are examples of pseudo-clones. A pseudo-clone is, for the most part, their own unique character, but with enough moves or animations still copied from their parent that it would be inaccurate to say they are not cloned to some degree.Falco since Brawl and Roy since Smash 4 are examples of semi-clones. A semi-clone has several unique attacks and animations of their own while retaining a significant amount from their parent, while often the cloned moves they retain have distinct functioning or altered animations.Pichu since Melee and Lucina since Smash 4 are examples of full clones. Otherwise, they share nearly all moves and animations with their parent. A full clone (often shortened to just "clone") will have unique taunts and victory poses, may have unique attributes (such as being heavier or faster) or non-combat animations (such as running or jumping), may have some moves that function differently despite being conceptually the same as their parent character's, and maybe perhaps an entirely unique attack or two.As a result, there is a spectrum of terms to describe how much of a clone a character might be. Perhaps two characters share all but one attack, while another pair has only half of their attacks in common while still clearly being a derivative overall. The term "clone" does not by itself sufficiently describe how similar two characters are. If a clone's parent is also unlockable, it is very likely for the clone to be unlocked after their parent. It is uncommon for clones to be starter characters they are more likely to be unlockable characters. For example, Charizard's Flamethrower is a clone of Bowser's Fire Breath, as even though the characters are not related, they are the same type of move with identical function. The term "clone" can also be used to refer to individual moves, albeit is used for that purpose much less frequently. However, despite being much easier to create and thus resulting in a larger roster overall, fans that are ignorant of the development process are quick to show disdain for clones, perceiving them as stealing resources from potential unique characters. However, this is not to say that playing a clone like their parent will be successful Falco may be a clone of Fox in Melee due to sharing all his attacks and animations, but as his movement attributes, hitboxes, frame data, and other move data are all altered, the usage of his moves and his optimal playstyle are significantly different.Ĭlones are a common inclusion in all types of fighting games, as it is significantly less expensive in time and resources to develop a character using another character as a base than it is to do everything from scratch, while still potentially forming a character with a distinct playstyle and fanbase. ![]() All clones have some sort of gameplay difference from their parent character, ranging from different animations (such as with Daisy) to fully unique moves (such as with Chrom), but on the whole, they will generally be very similar to their parent, to the point where a casual player might play either in the same way, and even competitive players will often play both a clone and their parent character. Identical in animation, which is part of what makes them clones.Ī clone (officially Echo Fighter ( ダッシュファイター, Dash Fighter) for certain clones in Ultimate) is a character whose moveset, animations, and general properties are mostly derived from another character, as opposed to being unique to them.
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